Introduction To Programming Using Python Pdf Download

Introduction to Computation and Programming Using Python
by John V. Guttag

The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization.This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of data science for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT’s OpenCourseWare) and was developed for use not only in a conventional classroom but in in a massive open online course (MOOC). This new edition has been updated for Python 3, reorganized to make it easier to use for courses that cover only a subset of the material, and offers additional material including five new chapters.Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. This edition offers expanded material on statistics and machine learning and new chapters on Frequentist and Bayesian statistics.

Introduction to Programming Using Python
by Y. Daniel Liang

NOTE: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133050556/ISBN-13: 9780133050554. That package includes ISBN-10: 0132747189/ISBN-13: 9780132747189 and ISBN-10: 0133019861/ISBN-13: 9780133019865 .

MyProgrammingLab should only be purchased when required by an instructor.

Introduction to Programming Using Python is intended for use in the introduction to programming course.

Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques. “Fundamentals-first” means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming.

Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting.

Using the graphics examples is optional in this textbook. Turtle graphics can be used in Chapters 1-5 to introduce the fundamentals of programming and Tkinter can be used for developing comprehensive graphical user interfaces and for learning object-oriented programming.

Programming in Python 3
by Mark Summerfield

A Fully Revised Edition Featuring New Material on Coroutines, Debugging, Testing, Parsing, String Formatting, and More

Python 3 is the best version of the language yet: It is more powerful, convenient, consistent, and expressive than ever before. Now, leading Python programmer Mark Summerfield demonstrates how to write code that takes full advantage of Python 3’s features and idioms. Programming in Python 3, Second Edition, brings together all the knowledge you need to write any program, use any standard or third-party Python 3 library, and create new library modules of your own.

Summerfield draws on his many years of Python experience to share deep insights into Python 3 development you won’t find anywhere else. He begins by illuminating Python’s “beautiful heart”: the eight key elements of Python you need to write robust, high-performance programs. Building on these core elements, he introduces new topics designed to strengthen your practical expertise-one concept and hands-on example at a time. Coverage includes

  • Developing in Python using procedural, objectoriented, and functional programming paradigms
  • Creating custom packages and modules
  • Writing and reading binary, text, and XML files, including optional compression, random access, and text and XML parsing
  • Leveraging advanced data types, collections, control structures, and functions
  • Spreading program workloads across multiple processes and threads
  • Programming SQL databases and key–value DBM files
  • Debugging techniques-and using Test Driven Development to avoid bugs in the first place
  • Utilizing Python’s regular expression mini-language and module
  • Parsing techniques, including how to use the third-party PyParsing and PLY modules
  • Building usable, efficient, GUI-based applications
  • Advanced programming techniques, including generators, function and class decorators, context managers, descriptors, abstract base classes, metaclasses, coroutines, and more

Programming in Python 3, Second Edition, serves as both tutorial and language reference. It assumes some prior programming experience, and it is accompanied by extensive downloadable example code-all of it tested with Python 3 on Windows, Linux, and Mac OS X.

Introduction to Computing Using Python: An Application Development Focus, 2nd Edition
by Ljubomir Perkovic

Perkovic’s Introduction to Programming Using Python: An Application Development Focus, 2e is more than just an introduction to programming. It is an inclusive introduction to Computer Science that takes the pedagogical approach of "the right tool for the job at the right moment," and focuses on application development.  The approach is hands-on and problem-oriented, with practice problems and solutions appearing throughout the text. The text is imperative-first, but does not shy away from discussing objects early where appropriate. Discussions of user-defined classes and Object-Oriented Programming appear later in the text, when students have more background and concepts can be motivated. Chapters include an introduction to problem solving techniques and classical algorithms, problem-solving and programming and ways to apply core skills to application development. This edition also includes examples and practice problems provided within a greater variety of domains.  It also includes case studies integrated into additional chapters, providing students with real life applications using the concepts and tools covered in the chapters.

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