Introduction to Programming with Greenfoot
by Michael Kolling
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.
For courses in programming and computer science.
Hands-on Programming with Greenfoot
Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and play.
The Second Edition employs a unique approach that teaches by doing–concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.
Killer Game Programming in Java
by Andrew Davison
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy’s Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java’s 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Objects First with Java
by David J. Barnes, Michael Kölling
A Modern Approach to Functional Programming
Objects First with Java: A Practical Introduction is an introduction to object-oriented programming for beginners. The main focus of the book is general object-oriented and programming concepts from a software engineering perspective.
The first chapters are written for students with no programming experience with later chapters being more suitable for advanced or professional programmers. The Java programming language and BlueJ-the Java development environment – are the two tools used throughout the book. BlueJ’s clear visualisation of classes and objects means that students can immediately appreciate the differences between them and gain a much better understanding of the nature of an object than they would from simply reading source code. Unlike traditional textbooks, the chapters are not ordered by language features but by software development concepts.
The Sixth Edition goes beyond just adding the new language constructs of Java 8. The book’s exploration of this new language demonstrates a renaissance of functional ideas in modern programming. While functional programming isn’t new in principle, it’s seen a boost in popularity based on the current computer hardware available and the changing nature of projects programmers wish to tackle. Functional language constructs make it possible to efficiently automate currency, make use of multiple cores without much effort on the side of the programmer, are both more elegant and readable, and offer great potential in solving the issue of parallel hardware. Functional programming has become an essential part of the field, and Objects First with Java gives students a basic understanding of an area they’ll need to master in order to succeed in the future.
Programming WCF Services
by Juval Lowy, Michael Montgomery
Programming WCF Services is the authoritative, bestselling guide to Microsoft’s unified platform for developing modern, service-oriented applications on Windows. Hailed as the definitive treatment of WCF, this guide provides unique insight, rather than documentation, to help you learn the topics and skills you need for building maintainable, extensible, and reusable WCF-based applications.
Authors Juval Löwy—one of the world’s top .NET experts—and Michael Montgomery have revised this edition to include the productivity-enhancing features of .NET Framework 4.6, along with the latest WCF ideas and techniques. By teaching you the why and the how of WCF programming, this book will help you master WCF and make you a better software engineer.
- Learn WCF’s architecture and essential building blocks, including key concepts such as reliability and transport sessions
- Use built-in features such as service contracts, instance and concurrency management, transactions, queued services, and security
- Increase the quality of your WCF services by using design options, tips, and best practices in Löwy’s ServiceModelEx framework
- Understand the rationale behind particular design decisions, and rarely understood aspects of WCF development
- Learn why Azure Service Fabric is the killer app for modern DevOps